Brum brum. Chugga chugga chugga. Dig dig dig. Has there ever been a game that recreates the childhood feeling of playing with your toy trucks quite like RoadCraft does? Not that I can think of.
Doom is all about sprinting up to hell-spawned monsters and turning them into mush with one of your many fearsome weapons. It's about, in the game series' own words, ripping and tearing.
This follow-up to one of the best-selling consoles of all time is being shown off in a series of big 'experience' events in 15 cities around the world, so that the gaming public can try it out before…
PETER HOSKIN: Ah, what a beautiful Cumbrian village! A church steeple rising above thick stone walls and slate roofs. A bakery with little iced cakes in its windows.
PETER HOSKIN: At last. After almost two decades of historical backstabbing - and a four-month delay for this particular entry - the Assassin's Creed series has finally made it to feudal Japan.
PETER HOSKIN: Unconstrained tech bros stealing people's best creations and turning them into online AI slop? It could never happen in the real world, could it? Nah, surely not.
PETER HOSKIN: How mean a monster hunter are you? That, really, is the question on the release of Monster Hunter: Wilds, the latest entry in this 20-year-old Japanese series.